The code used to generate 3d rendered images was lost in G4MICE but could probably be re-animated with a week or two's effort. Raytracing was done in povray.
This uses mencoder to generate animations. Note that windows media player especially is rather picky about which codec it can see so it's worth testing on a windows machine if you want it to be usable.
3D rendered animations of the MICE cooling channel - the lighting is a bit too dark. Note also the quadrupole apertures are rotated by 45 degrees (oops).
Neutrino Factory animations¶
3d rendered animation of the Neutrino Factory cooling lattice. Note the multibunch structure (and watch muons die). Only mu+ are represented here.
Longitudinal phase space in a Neutrino Factory front end (including RF capture section). Note the jump at z = 30 m or so - this is because there is a 100 mm Be proton absorber in the linac (i.e. it is a physical effect). The red triangles are reference particles.
3d rendered animation of a SFOFO ring - here I just sit behind the beam with the camera sitting at a constant radius. (and I don't bother with apertures etc)