Bug #370
MAUSSteppingAction kills tracks with more than 100k steps
Start date:
07 March 2011
Due date:
% Done:
100%
Estimated time:
Workflow:
Description
MAUSSteppingAction kills hard coded tracks with more than 100k steps - this is a bug
Updated by Rogers, Chris over 12 years ago
Sure, probably two datacards - MaxNumberOfSteps (integer, default 100k probably ok) and UseMaxNumberOfSteps (boolean, default true)
Updated by Tunnell, Christopher over 12 years ago
Or if the number of steps is negative, it runs forever?
Updated by Rogers, Chris over 12 years ago
Fixed in rogers, will close when I merge - nb I didn't implement the n steps negative, because I think this can cause it to hang...
One could imagine a loop detection algorithm (every 100k steps, see if particle is increasing in distance from some fixed point)
Updated by Tunnell, Christopher over 12 years ago
So is it an unsigned int then? There should be an error raised in the spill probably, right?
Updated by Rogers, Chris over 12 years ago
- Status changed from Open to Closed
- % Done changed from 0 to 100