MAUSSteppingAction kills tracks with more than 100k steps
MAUSSteppingAction kills hard coded tracks with more than 100k steps - this is a bug
Updated by Rogers, Chris over 12 years ago
Fixed in rogers, will close when I merge - nb I didn't implement the n steps negative, because I think this can cause it to hang...
One could imagine a loop detection algorithm (every 100k steps, see if particle is increasing in distance from some fixed point)