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# This file is part of MAUS: http://micewww.pp.rl.ac.uk:8080/projects/maus
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#
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# MAUS is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# MAUS is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with MAUS. If not, see <http://www.gnu.org/licenses/>.
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# NOTE: please use lower_case_and_underscores for new configuration cards
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import os
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#output_root_file_name = "maus_output_3pi2_alt_0.root"
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simulation_geometry_filename = "files/geometry/custom/Step_3pi2_ppmm_5.dat"
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random_seed_beam = int( os.getenv( "MAUS_RANDOM_SEED", 5 ) )
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random_seed_reference = 2 * random_seed_beam
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z_start_pos = -4580.0
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simulation_reference_particle = { # used for setting particle phase
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"position":{"x":0.0, "y":0.0, "z":z_start_pos},
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"momentum":{"x":0.0, "y":0.0, "z":1.0},
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"particle_id":-13, "energy":228.0, "time":0.0, "random_seed":random_seed_reference
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}
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# geant4 visualisation (not event display)
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geant4_visualisation = False
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accumulate_tracks = 0
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# Change the verbosity
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#verbose_level = 0
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verbose_level = 1
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#verbose_level = 2
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spill_generator_number_of_spills = 10
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# used by MapPyBeamMaker to generate input particle data
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# This is a sample beam distribution based on guesses by Chris Rogers of what
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# an optimised beam might look like
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beam = {
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# "particle_generator":"binomial", # routine for generating empty primaries
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# "binomial_n":10, # number of coin tosses
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# "binomial_p":1.0, # probability of making a particle on each toss
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"particle_generator" : "counter",
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"random_seed":random_seed_beam,
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"definitions":[
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{
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"reference":simulation_reference_particle, # reference particle
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"random_seed_algorithm":"incrementing_random", # algorithm for seeding MC
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"n_particles_per_spill" : 10,
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"transverse":{
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"transverse_mode" : "penn",
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"emittance_4d":6.,
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"beta_4d":339.0,
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"alpha_4d":0.,
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"normalised_angular_momentum":0.0,
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"bz":4.e-3
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},
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"longitudinal":{
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"longitudinal_mode" : "twiss",
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"momentum_variable" : "pz",
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"beta_l" : 11.2,
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"alpha_l" : -0.7,
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"emittance_l" : 0.020
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# "longitudinal_mode" : "gaussian",
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# "momentum_variable":"energy",
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# "sigma_energy":(2643.06853654*0.1)**0.5,
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# "sigma_t":(4.28350440358*0.1)**0.5,
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# "cov(t,energy)":12.2924168701 *0.1
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},
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"coupling":{
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"coupling_mode":"none"
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} # no dispersion
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}
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]
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}
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